Books
Click on the image to be taken to publisher’s website.

Mortensen, T.E., Linderoth, J. and Brown, A. (eds) (2015). The Dark Side of Game Play. New York: Routledge.
Chapters
Click on the image to be taken to publisher’s website.

Guajardo, A. 2025. “Streaming, Play, and Sexuality.” Chapter in Wysocki, M. and Shook, S. 2024. The Handbook of Games and Sexuality. Bloomsbury.

Guajardo, A. and Stenros, J. 2024. “Sexuality and the Erotic.” Chapter in Zagal, J. and Deterding, S. 2024. The Routledge Handbook of Role-Playing Game Studies. Routledge: New York.

Guajardo, A. 2023. “Player Practices”. Chapter in The Routledge Companion to Video Game Studies. Second Edition. Routledge: New York.

Brown, A. and Moberly, E. 2020. ‘Twitch and Participatory Cultures’ in The Videogame Debate: Part 2. Routledge: New York.

Brown, A. and Stenros, J. 2018. Sexuality and Erotic in Role-Play. In Zagal, J. and Deterding, S. Role Playing Game Studies: Transmedia Foundations. Routledge: New York, pp. 425-439.

Brown, A. 2018. ‘Salt Lake City, UT’ in Grace and Gold 2018. Global Game Jam Stories. Global Game Jam, San Luis Obispo, CA.

Brown, A. and Gallagher, R. 2018. ‘Gaming and Sex’ in Nixon, P. and Düsterhöft, I. K. (eds) Sex in the Digital Age. New York: Routledge.

Brown, A. 2017. ‘Videogames and Sex‘ in Smith, C., Attwood, F. and McNair, B. (eds) The Routledge Companion to Media, Sex and Sexuality. New York: Routledge.

Brown, A. (2015). ‘Awkward: The importance of reflexivity in ethnographic methods’. In Lankoski, P. and Björk, S., eds. Game Research Methods: An Overview. ETC Press. Ch. 6.

Brown, A. (2015). “He is Coming to the Wedding”: Exploring Narratives of Love and Friendship Among Erotic Role Players in World of Warcraft. In Enevold, J. and MacCallum-Stewart, E. (2015). Game Love. McFarland & Company. Ch. 7.

Jones, M. and Brown, A. (2014). ‘Expediency and Expendability: An Exhumation of the Morality of Necromancy’. In Robichaud, C., ed. Dungeons and Dragons and Philosophy. Oxford: Wiley Blackwell. Ch. 11.
Journal Articles

Guajardo, A. 2024. “Reality Dating Show Game Analysis.” Proceedings of the Digital Games Research Association Conference 2024. Guadalajara, MX.

Guajardo, A. and Tompkins, J. 2024. “Gatekeeping the Gatekeepers: An Exploratory Study of Transformative Games Fandom & TikTok Algorithms.” Games & Culture. https://journals.sagepub.com/doi/10.1177/15554120241244416

Brown, A. and Stenros, J. 2018. “Adult Play: The Dirty Secret of Grown Ups”. Games and Culture. 13(3), pp 215-219. https://journals.sagepub.com/doi/full/10.1177/1555412017690860

Brown, A. and Stenros, J. (eds.) 2018. Adult Play Special Issue. Games and Culture. 13 (3). Pp. 215-321. https://journals.sagepub.com/toc/gaca/13/3

Brown, A. and Bidara, R. (eds). 2017. Transactions of the Digital Games Research Association Special Issue. ToDiGRA 3(2). http://todigra.org/index.php/todigra/issue/view/8

Harviainen, J.; Brown, A. M. L. and Suominen, J. (2016) ‘Three Waves of Awkwardness: A Meta-Analysis of Sex in Game Studies’, Games and Culture, 11(3). https://journals.sagepub.com/doi/full/10.1177/1555412016636219

Brown, A. (2015). ‘Towards a Taxonomy of Sexy Analogue Play’, Analogue Game Studies, 2(5). https://analoggamestudies.org/2015/07/towards-a-taxonomy-of-sexy-analog-play/

Brown, A. (2013). ‘‘I Put on my Robe and Wizard Hat’: A brief introduction to erotic role play (and the questions it raises)’. First Person Scholar (Blog). http://www.firstpersonscholar.com/i-put-on-my-robe-and-wizard-hat/

Brown, A. (2012). ‘‘No One-Handed Typing’: An exploration of cheats and spoilsports in an erotic role play community in World of Warcraft’. Journal of Gaming and Virtual Worlds, 4(3). https://intellectdiscover.com/content/journals/10.1386/jgvw.4.3.259_1

Brown, A. and Temple, E. M. (2011). ‘A Feminist Critique of Outdated Constructions of Gender: A response to Zucker et al. (1999)’. Psychology of Women Section Review. 13 (1). https://explore.bps.org.uk/content/bpspow/13/1/30

Perry, N., Mitchell Kay, S., Brown, A. (2007) “Continuity and Change in Home Literacy Practices of Hispanic Families with Preschool Children” in Early Childhood Development and Care. Volume 178, issue 1. https://www.tandfonline.com/doi/abs/10.1080/03004430701482191
Conference Papers

Guajardo, A. 2025. Hardcore Gamers in Ballgowns: At the Crossroads of Gender and Play. Conference paper presented at Digital Games Research Association Conference 2025. Valletta, Malta. https://doi.org/10.26503/dl.v2025i3.2601

Guajardo, A. 2024. ‘What Players Want (Romantically).’ Conference Paper Presented at Video Game Cultures, University of Birmingham, UK, 12-14 September 2024. https://videogamecultures.org/wp-content/uploads/2024/11/Guajardo-VGC2024-Proceedings.pdf

Guajardo, A. 2024. ‘Dating Show Game Design.’ DiGRA 2024. https://dl.digra.org/index.php/dl/article/view/2213

Guajardo, A. 2022. ‘It Sucks for Me and it Sucks for Them: The Emotional Labor of Women Twitch Streamers. Submitted to Digital Games Research Association. http://www.digra.org/digital-library/publications/it-sucks-for-me-and-it-sucks-for-them-the-emotional-labor-of-women-twitch-streamers/

Brown, A. and Berg Marklund, B. (2015). ‘Animal Crossing: New Leaf and the Diversity of Horror in Video Games’, proceedings of the 8th Digital Games Research Association conference. 14 May 2015. http://www.digra.org/digital-library/publications/animal-crossing-new-leaf-and-the-diversity-of-horror-in-video-games/
Presentations, Conferences, and Talks
Guajardo, A., Feng, N. Controlling the Trolling: Classroom Management Workshop. Digital Games Research Association. Seville, Spain. June 19-23, 2023.
Guajardo, A., Feng, N. League of Learning: A Study of Classroom Intervention Effectiveness. Digital Games Research Association. Seville, Spain. June 19-23, 2023.
Guajardo, A. Usability and Accessibility Heuristics for a Games User Research Lab. Games User Research Summit 2021. Conference Paper, Refereed, Accepted, 05/20/2021.
Guajardo, A.; Hunter, A.; White, P.; Johnson, A. and Rigtrup, L. (2021). Mad Science on Trial. Presentation given to Fan X Salt Lake. Conference Paper, Refereed, Presented, 09/17/2021.
Brown, A. Coping with Graduate School during Covid-19, School of Computing, University of Utah. Invited Talk/Keynote, Other, 02/12/2021.
Brown, A., Bayles, G., Kapral, A. and Vaghari Moghaddam, B. 2021. Supporting LGBTQ Events Online. Panel Discussion for FDG2021. 2-6 August 2021. Online.
Brown, A. and Ettehadieh, K. 2020. 5 Things women twitch streamers taught us about community in creative industries/ 5 Cosas Que las Streamers de Twitch Nos Enseñaron Sobre la Comunidad en las Industrias Creativas . Invited Talk/Keynote, Presented, 09/17/2020.
https://www.uninorte.edu.co/web/educacion-continua…
Brown, A. (2020) Women in Computing Round Table. Invited Talk/Keynote, Presented, 09/10/2020.
Brown, A. and Olson, G. (2020). ‘Why Developers Should Twitch Stream.’ Invited talk given to the Salt Lake chapter of the International Game Developer’s Association. EAE, Salt Lake City, 13 February 2020. Invited Talk/Keynote, Presented, 02/13/2020.
‘The Unintended Consequences of Using Twitch as a University Professor’, extended abstract given to Digital Games Research Association Conference, Ritsumeikan University, Kyoto, Japan, August 6-10 2019.
‘Teaching with Twitch’ workshop given to Digital Games Research Association Conference, Ritsumeikan University, Kyoto, Japan, August 6-10 2019.
‘Cultural Differences in Sexual Health Games Across the Atlantic’ talk given to Queerness in Games Conference, University of Southern California, Los Angeles, CA, 31 March- 1 April 2017.
‘Medieval Performance and Child’s Play: The Difficult Task of Preserving English Cultural Heritage through Games’, paper given at Game History Symposium, UQAM Annexe, Montréal, QC, CA, 28-30 June 2016.
Medieval Performance and Child’s Play: The Difficult Task of Preserving English Cultural Heritage through Games’, paper given at Game History Symposium, UQAM Annexe, Montréal, QC, CA, 28-30 June 2016.
‘Animal Crossing: New Leaf and the Diversity of Horror in Video Games’, paper given at the 8th Digital Games Research Association conference, Leuphana University, Lüneburg, DE, 14-17 May 2015.
‘Sex as Play’ talk given and invited commentator at Adult Play Seminar, University of Tampere, Tampere, FI. 11-12 May 2015.
‘Virtual Ludic Sexuality and the Home’ talk given at AHRC funded expert workshop ‘Culture, Value, and Attention at Home’, at Liverpool Hope University, Liverpool, UK. 22 May 2014.
‘Sex and Games’ invited guest lecture at The University of Skövde, Skövde, Sweden. 13 May 2014.
‘Creativity, Companionship, and Masturbation: Overturning stereotypes of erotic role players in World of Warcraft.’ Early Career Research Seminar, School of Social Sciences, The University of Manchester, Manchester, UK. 6 November 2013.
‘Defragging the Methodology of Games Studies’ panel chair at 6thAnnual Digital Games Research Association conferences at Georgian Terrace Hotel. Atlanta, Georgia, USA. 26-29th August 2013.
‘Threesomes, Waterfalls, and Healing Spells: The utility of magic, fantasy, and game mechanics in erotic role-play in World of Warcraft’ paper presented at Role Playing in Games Seminar at the University of Tampere. Tampere, Finland. 10-11 April 2012.
‘Show Me the Game Love!’ workshop leader at Under the Mask, University of Bedfordshire. Luton, UK. 13th June 2012.
‘‘He’s Coming to the Wedding’: Exploring narratives of love and friendship among erotic role players in World of Warcraft’presentation at Lund University. Lund, Sweden. 14-18 November 2011.
‘The Future of Confusion’ a presentation on cybergoth culture given to Sociology of Popular Music second year undergraduate class at The University of Manchester. Manchester, UK. 18 March 2011.
‘‘What was your motivation to have your character raped and then eaten?‘: Ethical and methodological challenges to online and video game research’ presented at a sociology PhD student seminar at The University of Manchester. Manchester, UK. 15th November 2010.
‘Romancing the Avatar: A sociological look into how group dynamics influence the sexuality of play’ presented at a sociology PhD student seminar at The University of Manchester. Manchester, UK. 26 April 2010.
‘‘I am Druid, Hear Me Roar!’ Introducing young women in gamer grrl communities’ presented at Young Feminisms PhD seminar at The University of Manchester. Manchester, UK. 11 May 2010.
‘Huizinga’s concept of a ‘magic circle’ of gaming applied to a massive multiplayer context’ presented at Playthings… at The University of Manchester. Manchester, UK. 4th November 2009.


