The (Un)Erotic Nature of Vampires

It is about that time of year again. The air is crisp, the leaves are falling, and I have an insatiable urge to listen to ‘Fall Children’ off AFI’s All Hallows EP. I also have an urge to begin my annual re-play of Vampire the Masquerade: Bloodlines. It is tradition. And, given the law of the internet, because I mentioned it you probably want to go re-play it too. It’s okay. Go play. I’ll still be here when you forget you haven’t installed any of the fan-created patches and run into one of the game’s many glitches.

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The Vampire, by Philip Burne-Jones, 1897

Anyway, as the title of this post suggests, we’re here to talk about how gross vampires are. I mean, take the banner image above. The silhouette of the titular character from F. W. Murnau‘s Nosferatu (1922) looks like Mr. Burns having a quiet evening at home. So how do we go from that image to the one on the left? How do we go from gross monstrosity to erotic companion? Well, this post wasn’t meant to be about how I apply my makeup in the morning, but hey oooo! Okay, I’ll stop with the jokes. This is a blog post. This is serious! (It really isn’t).

There is a temptation here to blame contemporary portrayals of vampires in the media. As tempting as it is to climb aboard the “I hate Twilight” bandwagon, there’s little merit in doing so. Vampires have been sexy for quite some time, but it is usually a dangerous or forbidden type of sexy. I think the main reason people take issue with the sexiness of Twilight, aside from the creepy-stalker love story, is the lack of danger. Edward Cullen is to vampires as Judd Nelson circa The Breakfast Club is to the bad boy archetype. It just doesn’t strike the same erotic chords as the truly forbidden.

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I suppose we could add a third forbidden sexuality: zoophilia?

Vampires touch on two forbidden types of sexuality- and by forbidden I mean they have made guest appearances in the DSM from time-to-time. Let’s start with the obvious: necrophilia. Because their biological functions have ceased, any sexual interaction with a vampire is by default an act of necrophilia- right? Maybe you could argue that because they can consent, it doesn’t count… but, whatever. They lack a pulse. Which, coincidentally raises other questions about how sex with a vampire might function. How does their blood pump to the areas it needs to facilitate intercourse? And surely all their orifices are like dried shoe leather? In World of Darkness games they can spend blood points, which makes sense, but in other mythos…

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“Carmilla” by D. H. Friston, 1872, from The Dark Blue has some Sapphic connotations.

Okay, I won’t pursue that line of logic any further. Instead, let’s move onto the big one: homosexuality. Harry Benshoff (2004) notes how in cinema the homoeroticism of interviewed vampires Lestat and Louis are no accident, nor is the strained relationship between the Frog Brother’s macho heterosexuality and the queer-punk aesthetic of the titular Lost Boys. In both instances, the queerness of the on-screen vampires is seen as intrinsic to their nature. They are thirsty and, as contemporary slang use of the term helpfully points out, only blood (or any other bodily fluid) will satisfy them. The behaviour of vampires… prowling the night for victims, exchanging fluids, leaving some with an incurable and fatal disease… sounds like an all-too-familiar rhetoric from the Christian right which warns of the dangers of predatory homosexuals, no?

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Lilith (1892), by John Collier. The mother of vampires also provides a near-perfect image of the fear of women’s unbridled sexuality.

The allegory of vampirism and homosexuality is taken to an almost literal level by Charlaine Harris in her Sookie Stackhouse novels (which were the inspiration for the HBO programme True Blood). As Lisa A King (2012) writes, the symbolism of vampires and other supernaturals announcing their true natures and then being shunned, attacked, even murdered is unfortunately not a terribly different narrative from many LGBTQ coming out stories. Hell, its not a terribly different narrative from many women I know who dare to have sex for purposes other than reproduction. Women’s sexuality is something which should be regulated and controlled by doctors, priests, husbands, fathers, and even brothers or all hell will break loose, right? I mean, surely this is why access to birth control is still a struggle in the USA, right? Ahem, *gets off soapbox and stores it away for winter*.

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The beauty of death as told by nature.

So far I have prattled on mostly about how vampires are erotic, which isn’t actually what I had set out to do. In fact, it is the opposite, but seemingly in the process of trying to work out my argument I might’ve convinced myself. Vampires can be erotic, but only if we are willing to accept that death is beautiful.

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Vampyren, “The Vampire”, by Edvard Munch

I think, and I think goth culture can attest to this, that some people find something about death to be romantic. Or perhaps it is that we want to find something beautiful in death to lessen the pain of loss. In fact, one of my favourite film quotes of all time comes from a vampire and makes this point beautifully. In the 1994 film adaptation of Anne Rice’s Interview with the Vampire, Brad Pitt’s character Louis de Pointe du Lac opens the film with a narrative about his loss of wife and child. In a cold, reflective and monotone voice he recounts his coping strategies of over indulgence and intoxication before coming to the conclusion that, “Most of all, I longed for death. I know that now. I invited it. A release from the pain of living.”

In the vampire mythos, the loss of life brings with it a loss of life’s inhibitions. This combines with eternal youth and an eternal hunger which makes for a potent and alluring cocktail for some of us who can see the beauty in loss. Even if it might actually be necrophilia.

Until next time,

Ashley

Characters I love

Continuing along with the theme of nostalgia and self-indulgent blog posts, this week I’m going to do a run down of characters I love. Partially this is to celebrate the launch of the Game Love anthology (in which I have a chapter!), and partially this is because I want to talk about VtM: Bloodlines some more. But first, the anthology, yay!

Photo courtesy of Esther MacCallum-Stewart.
Photo courtesy of Esther MacCallum-Stewart.

You can buy it on Amazon, but beware, it is sandwiched between a few other salacious titles which you might find distracting. I, for one, had to look up what BWWM meant and then I had to stare at the cover of that one book trying to figure out why a leg would be protruding from this gentleman’s head. Why a high heel on a football? So many questions…

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But enough of judging books by their cover. Game Love, which many people worked on for a very long time and deserve recognition for their hard work, is finally out and its time to celebrate. So here’s a list of game characters I love.

1. Malkavians in Vampire the Masquerade: Bloodlines

Not precisely a character, but a possible choice for player-characters. To bring my three readers up to speed, in Vampire the Masquerade (VtM) lore, Malkavians are a bit mad. Of course there are variety of ways this can play out in tabletop settings, but in a digital game? VtM: Bloodlines handled this really well with excellent story writing and environment and NPC interactions.

Take the above scene as an example. On my first playthrough as a Gangrel, I remember running through this flat, turning the TV on and being impressed that the news reporter was talking about current events relevant to the story arc. On a third playthrough with a Malkavian character, I learned that you get something completely different. The TV talks directly to you, and you can talk back!

Similarly, you can get in an argument with a stop sign.

2. The Pyro in Team Fortress 2

What dreams of chronic and sustained cruelty lie behind that mask?

The Pyro is complex, and not just in terms of her apparent instabilities. She is perhaps one of the easiest characters to pick up and play, but she can also be one of the most difficult to play well. Spy-checking, pyro-blasting folks of cliffs, accuracy with the flare gun, knowing when to employ the axetinguisher… These are all skills which take both time and practice. I like that the Pyro class has that type of replay value. Easy to pick up, hard to master. For me, that’s part of what makes TF2 still fun after many years playing.

3. Zevran in Dragon Age: Origins

Oh Zevran… Who doesn’t love you, you saucy minx? From his swoon-worthy stories about being an assassin to his witty repartee, he is perhaps one of the most memorable characters I’ve come across in an RPG. The fact that he is open about his sexuality doesn’t hurt either. Zevran never makes any apologies for who he is, or what he wants, whilst still managing to be caring and sweet. I’d love to see more characters like that.

Okay, so perhaps the sexy-time cutscreens are a bit over-the-top, and DA:O had that whole weird faces thing going on, but still. Zevran. ❤

4. Yoshi in Super Smash Brothers

I think we all know why I like Yoshi…

I like to turn people into eggs and drop them off the edge of the platform. Its just so satisfyingly… gross.

5. Frida in Bust-A-Groove

Since I derailed part of my last post on games I love to talk about characters I love in those games, I have tried really hard to avoid repeats. I didn’t mention Michelle Chang, for example, despite the fact she is totally awesome. Well, until now. But this small mention doesn’t really count. Does it?

I have to repeat Frida though.

Not only does she have the coolest hair colour ever, but she is also a graffiti artist. I guess. I mean, that was her special ability to knockback other dancers during combos. I also liked how she’d create a tropical storm just by dancing. Upon reflection, I might have liked her because Storm was my favourite X-Men character.

Thoughts

I’ve realised a couple things from these last few posts on nostalgia. Namely, that there are many ways we interact with and love games. Some games we love for their characters, some for their mechanics, some for the setting, some for the lore… This realisation is partially what the Game Love anthology is about. People interact with, and love, games in sometimes unexpected ways. Occasionally this is in ways the developers couldn’t possibly have imagined as they were creating the game. I guess that’s a testament to the larger impact games have on our culture overall. We consume, we discuss, we find pixels utterly endearing.

Thinking about all these beloved characters has not only given me the warm and fuzzies, but also made me really want to play some games. So on that note, I’m signing off.

But before I go, for those of you about to jam, I salute you! GL;HF

Until next time,

Ashley