A Love Letter to Cosplay

It has been a while since my last post. Amongst other things, like making my classes super awesome for next year, I have been preparing to give a talk at Nine Worlds 2015. If you don’t know what Nine Worlds is, and are too lazy to click the link, it is basically a festival of all things nerdy. It is looking to be a great weekend with lots of amazing panels, so if you wanna join us, click here and get yerself a ticket.

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I’m presenting alongside Ewan Kirkland who has written some great stuff on semiotics and Silent Hill. I can’t wait.

If you do manage to go next weekend, please come by and say hello. I’ll be giving a talk about the problem with ‘adult’ games. This talk is partially in dialogue with my recent Analogue Game Studies article, and partially part of my larger research on sexual content in games. As much as I’d love to make this blog post all about the fun and interesting things I have discovered through hours of reading, writing, and playing, this is really a post about cosplay. Well, a love letter to be exact. You see, when I was preparing for this con, I noticed something interesting. I noticed I was spending incredible amounts of time, energy, and money preparing my cosplay when I really should have been preparing my talk. [Note: the talk is prepared now. It is awesome and not last minute and please don’t judge me!]

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Apologies for the mirror-selfie, but at least my mirror is clean. 😛

Each time I would sit down to my open Powerpoint presentation, I would immediately run through a checklist in my head of whether or not all parts of last year’s LonCon faun costume survived the move. In addition to the normal and expected procrastination techniques which accompany academic work, I found myself rather obsessed.

Now, there’s no denying that the faun costume is fantastic. Chaos Costumes is both a creative genius and a master of technical execution. I own a few pieces by her now and I have to say that the goat legs are by far my favourite. But aside from the fact it is super cool and I had fun last year on the Tube telling children I was heading to Narnia to meet Mr. Tumnus, I am obsessed with cosplay because I am obsessed with costuming.

Unlike Nicolle Lamerichs’s account of cosplaying in the Game Love anthology, and it should be promptly noted that this is in no way a critique of Dr. Lamerichs’s data set, my interest seems not to be bound within the pleasure of being recognised as a character from a film, game, comic, or anime. Dr. Lamerichs does a good job in highlighting the multiple pleasures of cosplaying a character and you should definitely read her chapter in the book. To pay homage to her argument (or to bastardise it, if you like), it can be summarised thusly: to feel so drawn to a character you spend vast amounts of resources on costuming is certainly about more than media fandom. It is about finding some aspect of that character desirable enough to want to not only dress like them, but to embody some other aspect of them- be it their confidence, their wit, their humour, their mischief… I know many cosplayers and costume makers who would find resonance with the experiences of Dr. Lamerichs and her participants, but I didn’t. Well, not quite.

Allow me to be clear: the aforementioned are all wonderfully fun reasons to cosplay. But these are not the reasons I do it. I don’t cosplay to demonstrate my fandom of a particular character, show, comic, book, or even genre. I don’t cosplay because I find something particularly admirable about a character or character-type. I also don’t cosplay to demonstrate the creative skill (or conspicuous wealth) required to construct amazing outfits. Maybe I don’t really cosplay at all. Maybe I do something completely different.

or a viking. whatever.
Night’s Watch-ish cosplay from DragonCon 2013. I shall take no wife, hold no lands, father no children, yadda yadda…

The reason I cosplay- if we agree to call it that- is because it looks cool and there aren’t enough opportunities to wear cool-looking stuff in public. Sure, you have LARPs, reinactments, Halloween, goth clubs, masquerade balls (which I assume is a thing, but I’ve certainly never been invited to one), and other socially-sanctioned chances to dress up, but not nearly enough opportunities to look a damn fool in a Pikachu onesie in public. So, any chance I get, I take.

This brought me to another point on the playfulness of dressing up. Of course there are many academic sources generally on this topic, but of particular interest is the idea that dress up must be sanctioned for adults. I am thinking here of the recent work by Sebastian Deterding on the alibis we make for adult play. The general idea is that for grown-ups to dress up, there must be a socially valid reason- such as the events I’ve listed above. Taken another way, as the comedian Lewis Black said to great laughter and applause:

“If you are an adult planning to wear a costume on Halloween… don’t. […] I don’t know why it was deemed to be a necessity among a group of adults who, for some reason, did not grow out of childhood. It is not an adult holiday.”

Obviously the statement above fits Mr. Black’s humour and works in the context of the stand up set. I am not about to attempt some deconstruction of a joke because I have better things to do with my time (like prep my other outfits for next weekend), but I decided to include the quote nonetheless because it encapsulates well the idea that dress up= play= childishness.

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Sweaty Pikachu is sweaty.

Following this train of reasoning, cosplay is kinda punk rock. Well, punk rock in the sense that it in some ways rebukes the social expectations of what is ‘adult’ and what is ‘childish’ in terms of both clothes and behaviour. Also, it can be punk rock because it looks cool. Fact.

Alright, its about time for me to wrap up this long-winded and round-about love letter by saying that cosplay- or just wearing costumes if you prefer- is awesome because it allows for a diversity of pleasures. From embodying desirable qualities to demonstrating skill, to advertising fandom, to rebuking social expectations of adulthood, to just looking really ace- cosplay is the bee’s knees. I love you, cosplay (orwhateveryou’recalled).

Until next time,

Ashley

I accidentally’d a game at Update Show and called it #selfiequest

This past Saturday Esther MacCallum-Stewart and myself gave a talk about the state of games education and research in the United Kingdom at Update Show. (There was, of course, a particular shout out to the newly formed DiGRA UK chapter.) I have been informed that the videos of the talk are being edited and will be uploaded shortly.

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As soon as the talks are available, I’ll be sure to link them. This post, however short it might be, is about how I accidentally made a game during the Update Show afterparty. The game, entitled #selfiequest is detailed below. I hope to see some of you playing it this summer!

The Birth of #selfiequest

There is always a strong digital presence at in-the-flesh networking events. Whether this presence takes the form of carefully printed links on business cards, Facebook posts about the event, or quickly snapped selfies, everyone is connected online as they try to establish connections offline. Especially when the bartenders offer free wifi passwords along with free drinks. After 20:00 on Saturday night, my Twitter feed started to flood with pictures like this one:

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I happened to take this picture (and forgot the flash was on, ahem), so I am as guilty as everyone else.

Some folks, researchers included, are troubled by this reliance on digital media- particularly when it seems to supplant ‘normal’ or ‘traditional’ methods- such as talking to people face-to-face. My personal philosophy is that online and offline interactions are two sides of the same coin which blend together to make a cohesive social experience. Saying that, there is always the danger of the formation of cliques.

Perhaps more prevalent in-the-flesh (as people tend to pick a spot in the room and sit there the entire night), there are power structures, hierarchies, fears of rejection, awkwardness, and small talk over who sits where and when and for how long. Sometimes this works out for the best and a former group of strangers sit together, dig their roots in, and form a brand new social group. Often what happens instead, however, is that people coalesce around common contacts and the room quickly turns into a high school cafeteria. This annoys me far more than selfies ever could. So, to fix this, I made a game.

#selfiequest

The Goal

To find an anonymous Twitter user at the same event as you and take an awkward selfie with them (if they consent). Also, to make contacts in-the-flesh as well as through Twitter.

What You Need 

  • A Twitter account
  • A smart phone/tablet with camera
  • An event with 25+ people. This can be a conference, convention, concert, etc.

How to Play

  1. There are two roles: The Quester and The Tweeter. Any time someone tweets a picture of an event, they become The Tweeter (whether they realise it or not) and the game starts. So, log into Twitter and follow the event organiser and/or search relevant hashtags to find the first photo- or become The Tweeter yourself by taking the first photo!
  2. Using only the tweeted event photo, The Tweeter’s user photo/background image, The Quester must embark on an epic mission to find them in the flesh. Use strategy! Use the setting/décor found in the photo to locate the general area The Tweeter might be at or ask random people if they happen to know the user by showing them the tweet.
  3. Once found, the ritual must be completed and the magic circle closed. The Quester must take a selfie with The Tweeter (as long as they consent), and tweet it to show others playing the game that a point was just scored. If The Tweeter does not want to be in the photo, then a simple “I just met The Quester” tweet is sufficient.

The Rules

  1. At any time The Quester may ask anyone at the event for help locating The Tweeter– but The Quester must ask them one-on-one and in-the-flesh. Tweeting for help or shouting is forbidden.
  2. When The Quester asks someone for help, they must introduce themselves and explain the game. This not only widens social circles, but also spreads the game to new players. The more folks playing, the merrier!
  3. If you have played the game before and are approached by a Quester asking after someone you don’t know, you must respond (regardless of gender) “I’m sorry, but your princess is in another castle”. This indicates that you know of, and have played/are playing the game and thus don’t need it explained. Expediency is valuable in the game of tweets.
  4. Once The Quester has found The Tweeter and completed their mission, they must tweet to score points. 1 point is awarded for a confirmation tweet from The Tweeter. For example, “Quester @_____ just found me! Well done!” -OR- 1 point is awarded for a selfie which features The Quester and The Tweeter.
  5. The game ends when the event does. Scores are added by going through past tweets. The winner wins… well, the most new contacts!

Final Thoughts

This game has only been played once, so I’m sure there are a few bugs to work out, but I think the overall concept works well. I hope to see some of you playing #selfiequest during your summer conference and festival adventures. If you do decide to play, tweet me, k? I’d like to see my game-baby grow.

Until next time,

Ashley