I recently discovered that my module guides remain my intellectual property- meaning I can freely share them. So, I am putting here my week-by-weeks with suggested readings for Game Studies 1: Introduction to Game Studies (1st year Game Design BA module for our degree programme here at Brunel). This module has been designed to introduce first year university students from a variety of backgrounds and interests to Game Studies as part of their overall Game Design undergraduate degree.
This is nearly a copy-paste from this year’s guides, but I have tried to provide context where possible. A quick glance will show that the reading list consists of nearly 100% texts which can be classified as Game Studies, but the lectures themselves draw on other theories and readings from interdisciplinary sources to give a more well-rounded approach to the field.
Please feel free to use as much or as little of these guides as you want. Likewise, I am open to feedback. If any of you reading this teach a similar class, I’d love to have a cup of coffee (or virtual coffee) and a chat to see what has worked for you and what hasn’t. Next week I’ll post Game Studies 3: Socio-Cultural Contexts (3rd year Game Design BA module).
Game Studies 1: Introduction to Game Studies
Introduction, aims, background
- Introduce students to foundational concepts, themes and theories from within the field of Games Studies.
- Study games and play using three perspectives: philosophy; media and cultural studies; and socio-cultural studies.
- Develop understanding of foundational theories relating to the study of games and develop critical and analytical skills in the application of these theories to specific examples of games.
Methods of Teaching
- The module will follow the pattern of an interactive seminar (3 hours) which will include short lectures combined with exercises and activities aimed at generating discussion through critical thinking.
- Students will be required to work in small groups during class time to discuss and critique academic studies of games and apply knowledge learned in class and through reading to specific examples.
- Formative assessment will take the form of oral feedback given during seminars. Summative assessment will take the form of a presentation and an essay.
Week 1
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Introduction to module and topic
This introductory lecture will go over the module aims, goals, assessments and expectations. It is an important opportunity to discuss the aim and scope of the class and to situate it within larger contexts of not only the degree programme, but also the importance of studying games as a serious academic endeavour. This class will also cover essential skills needed to do well in the module, such as how to breakdown and read dense academic texts. Essential Reading:
Seminar Questions: The seminar this week will be a chance for us to get to know each other better. |
Week 3
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What is a game?
This week begins the core content of the class by looking at precisely what a game is. Although it may seem self-evident, this class will use academic research to breakdown the basic components of what a game is, how it is different than play, and why such definitions matter. Essential Reading:
Secondary Readings:
Seminar Questions:
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Week 5
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Ludology and narratology
Most games have a narrative, but are they something more? Can games be studied like books? Or like films? Are they something else entirely? This week resurrects an old ‘debate’ within the field, but focuses on the importance of epistemology when approaching the study of games. Essential Reading:
Secondary Readings:
Seminar Questions:
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Week 7
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READING WEEK |
Week 8
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Games and art
This week’s primary reading is a short editorial piece from film critic Roger Ebert. He infamously claimed, and received much backlash for, the comment ‘video games can never be art’. Games Studies can answer his editorial with a philosophical debate about the nature of art and media. To engage with this debate, I encourage you to read one or more of the secondary readings in addition to the primary reading. Essential Reading:
Secondary Readings:
Seminar Questions:
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Week 10
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Games and Music
Connecting to the previous discussions of the relationship video games have to other media and the arts, this week focuses on video games and music. We will focus on how the music of games contributes to their overall design and the overall affect felt by players. The role of the industry, and of convergence with other types of popular media, will also be discussed. Essential Reading:
Secondary Readings:
Seminar Questions:
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Week 12 | Presentations
We will spend the full day on presentations, so be sure to attend and be sure to support your peers! The presentations are worth 40% of total mark and are described in depth at the end of this document. |
Weeks 14-16 | Christmas Break |
Week 18 | Games and fandom
This class will serve as an introduction to studies of player communities by looking at the most visible groups of players- fans. Although there are many ways to define, categorise, and talk about players, looking at groups of fans and fan cultures is useful in thinking about games as a participatory culture in multiple ways. Essential Reading:
Secondary Readings:
Seminar Questions: 1. What does it mean to be a ‘textual poacher’? 2. What fan practices does Jenkins discuss in the chapter? 3. Why should we study fans of games? 4. Have you ever been to a fan convention? Have you ever cosplayed? |
Week 20 | Military and games
This week will be spent looking at the history of videogames and their (often close) ties to the military. From strategic war board games to the use of military technology to develop games, this week will highlight the close relationship between the military and games and raise questions about possible effects this might have on their design (and resulting controversies!). Essential Reading:
Secondary Readings:
Seminar Questions:
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Week 22 | READING WEEK |
Week 23 | Identity and avatars
A guest lecture from Dr. Kelly Boudreau. Essential Reading:
Secondary Readings:
Seminar Questions:
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Week 25 | Violence and games
This is our last session with new content, but there is a review session in week 30. To round out the course, we will look at controversies about content in games- namely the violence debate. We consider both sides of the debate and think critically about the impact moral and media panics have on the industry. Essential Reading:
Secondary Readings:
Seminar Questions:
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Week 30 | Review
All the material covered this term will be reviewed in our final week. This is a good opportunity to ask questions and clarify understandings before the essay is due. |